The Dimensions of Colour

I am big on rendering, which includes having a passion for light and shadow.  Here is a great study on color that I came across. David Briggs created this resource site.  David is both technical and artistic receiving  a Ph.D. in Science at the University of Queensland in 1990 and has been teaching drawing and colour theory at Sydney's Julian Ashton Art School since 1996. Other significant teaching positions have included six years as the life drawing instructor for Disney in Australia (from 2000).  The site is broken into ten different areas from light & shade to the principles of color.   He really created the content with painters in mind both traditional and digital, but it all transfers. There is a lot of great content that can be used in the classroom.   -  Cornell

 

FOREWORD: COLOUR MADE DIFFICULT

This website presents an account of the dimensions of colour and light perception, written for painters using either traditional or digital mediums. The conceptual framework presented here was developed as a component of Colour, Light and Vision, a course in the theory and practice of colour for artists that I have been presenting for around ten years at the Julian Ashton Art School, Sydney.  (More)

 

http://www.huevaluechroma.com/index.php

Brendan Body’s Animation Tips & Tricks Blog

Brendan Body is an awesome animator and has been animating since the mid nineties.  He has  worked on films from Happy Feet (lead Animator) to The Guardian of Gahoole (lead animator) ant tons  in-between - check out his CV. 

Brendan maintains a great blog dedicated to tips and tricks for animators.  It is worth checking out particularly if you teach animation.  Check out his article/study on Weight, it explores a simple ball and then contrasts it with other animate objects and animals. 

Check it out this article and the rest of his blog, there is a lot of cool stuff there. 
- Cornell

http://brendanbody.blogspot.com/2010/04/weight-problem.html

Ball Tests from Brendan Body on Vimeo.

 

Here are a few of his tutorials as well.

Bouncing Ball Lecture
A lecture I gave for the animation course at Duncan of Jordanstone College of Art in Dundee during my term as a visiting lecturer there.

Walk Cycle Workshop
A Maya animation workshop I gave at Duncan of Jordanstone College of Art that I posted on my blog.

Misc Tutorials
All posts on my blog labeled 'tutorial' - covering various topics including tips on many aspects animation and acting.

Bird Flight Tips
Bird flight tutorial created in my spare time for the film Legend of the Guardians.

http://brendanbody.blogspot.com/

Green Light Jobs: Media & Entertainment Career Network

Here is a great site to show your students the jobs that are out there and where they are.  There are other resources out there, but this site is US centric and seems to be up to date.  Get them to start planning their media & entertainment career.
Let me tell you, location is not everything, but where you live can really determine what you actually do and after reading “Who’s Your City?” by Richard Florida, location really makes a difference.  Many thought that with the rise of the internet, one can live just about anywhere.  If that is the case why do certain jobs congregate in specific area or regions . . .

Globalization is not flattening the world; on the contrary, the world is spiky. Place is becoming more relevant to the global economy and our individual lives. The choice of where to live, therefore, is not an arbitrary one. It is arguably the most important decision we make, as important as choosing a spouse or a career. – Richard Florida.

So check it out your your perspective career or job market.  Is your area a hot bed for jobs?  If not, do you move or analyze your local market and build from there.  Either way, it is worth looking into.  --  Cornell 

glj-logo[1]

 

greenlightjobs is the media and entertainment industry's premiere career network. As the industry's job posting aggregator we offer up to date job listings across all platforms, as well as offering media and entertainment professionals a place to network and seek career advice and opportunities within the very niche market. Our mission is to offer jobs, jobs, jobs and help you manage your career search through personalized career guidance and opportunities to network, learn what is happening in the industry, apply for positions that are exclusive to the site, showcase your creative and professional work, offer career coaching, resume writing and information about internships and offer industry resources to help you find your own career path. Your career is connected through greenlightjobs.

http://www.greenlightjobs.com/home.html

Forge your warrior in the ultimate 3D sculpting and painting challenge.

warriorsSplash[1]

Forge your warrior in the ultimate 3D sculpting and painting challenge.  Stretch your imagination and show off your creativity.  Warriors can be fantastic, futuristic, historical, ethnic or anything else you can dream up.  Is your warrior organic or mechanical, male, female or creature, low or high tech, cute or fierce, cartoony or hyper realistic?  The options are endless, the choice is yours, let the battle begin.  Artists of all skill levels from around the world are invited to join in the fun.  This is a great opportunity to have your work reviewed by some of the most talented artists & judges in the world, and you never know who might be watching your entry or where it might take you!


war · ri · or –noun
1. engaged or experienced in warfare; soldier.
2. shows or has shown great vigor, courage, or aggressiveness.

After you have a concept for the warrior you would like to create, you will need to bring your creation into 3D.  Use Mudbox to sculpt and detail your warrior’s mesh, and use Mudbox’s painting features to texture your character.

This is a sculpting and painting challenge with a focus on character, so an ideal submission would be posed, painted and rendered, ready to spring into battle.  Please do not submit flat shaded models in t-poses.

To get started, create a WIP thread in the Warriors forum with your name and entry name ie. <my name> - <warrior entry name>.  Use this thread to post your progress and WIP shots with the community.  When you have finished your entry, post it to the finals thread in the Warriors forum with your final images and a link to your WIP thread.  Click Here to go to the Warriors Forum.

Don’t have Mudbox?  You can download a special FREE 3 month trial just for this event. Click here to download the trial.  For a list of serial numbers to activate your special 3 month trial version CLICK HERE.




3 months to see who will be the last artist standing. 
October 15 2010 - January 15 2011.
Final entries are due by January 15, 2011 12pm pst.

http://cghub.com/blog/view/cghub-presents-warriors-an-autodesk-mudbox-challenge/

Your Guide to Career Paths in Games Development 2010 (free)

The game industry is still in its infancy and growing exponentially.  Regions around the world are trying to capitalize on its growth.  TIGA a trade association representing the UK’s games industry recently produced a 16 page booklet, ‘Your Guide to Career Paths in Games Development’.  It is a career guide for the UK gamming industry and gives an overview of the kinds of jobs and career paths you should expect find.  Ultimately, it is a tool to stimulate the gamming industry in the UK and TIGA states on their site, “TIGA's vision is to make the UK the best place in the world to do games business.”  no matter where we live, we all want to see this growth locally.  The film industry is Hollywood . . . WHERE IS THE GAME INDUSTRY?

The  booklet is available in digital format free from Myebook.com.  It is worth checking out, particularly if you want to ride the “real-time” wave.   --  Cornell

 

mag

http://www.myebook.com/ebook_viewer.php?ebookId=52027

 

  From the TIGA website (here) :

logo[1]The computer games industry is one of the fastest growing entertainment industries in the world. The UK games development sector is a world beating industry. We have the fifth largest games development sector in the world in terms of revenue and the largest in Europe. 28,000 people work in the games industry and there are more than 200 games development studios across the UK.

A career in games development is rewarding. Average salaries are £32,388 per annum, which is significantly higher than the national average of £25,000. Developing games is also intrinsically innovative and creative. There are various jobs and career paths within the games development sector, including artists, computer programmers, designers, testers and producers – all have a role to play in developing a successful game.

Generally you need to have a good degree (2:1 or above) in a relevant qualification to stand a chance of securing a job in the industry. Games developers in the UK are based across the country including Brighton, Cambridge, Dundee, Guildford, London, Liverpool, Newcastle, Yorkshire and the Midlands. Developing games offers a creative, rewarding and challenging career path in an industry set to become the Hollywood of the 21st Century.

‘Your Guide to Career Paths in Games Development’ gives an overview of the kinds of jobs and career paths you should expect in the games industry, including entry-level requirements and likely routes of progression.

Dr. Richard Wilson, TIGA CEO stated: “In our experience people are often unaware of the fantastic opportunities that exist in the UK games industry. They also do not realize the size of the industry here in the UK. We hope this guide will offer people practical, straight-forward advice on how to secure a job in this exciting sector.”

To download the guide click here.

High School Video Game Creation Workshop

If you are a high school 3d or game creation teacher, Scholastic Art & Writing Awards will be offering a number of workshops for your students throughout November.   have been around for a while,  I participated in Scholastics in the early 80’s and my father in the 40’s, but unfortunately game design wasn’t a category at the time.  I started programming in 1982 when I was twelve and I would have loved a game design category.  .   .   Education is not cheap and Scholastics Art & Writing is the largest source of scholarship funding for young artists, so get involved.  -- Cornell

 http://www.artandwriting.org/ 

VWorkshop header

VWorkshop times

VWorkshop Alliance link2

VWorkshop Eline link

Digital Paper Cut-Out Software

About a month ago, just came across the Pepakura Designer and man it is really cool.  Basically, it will convert your 3d file to a paper foldable model, just as if you were making a box.  It reduces the poly count into a workable file and then unfolds it with all the textures.  I ordered a plotter cutter just to be able to cut them out.   This software is open to the public as shareware so you can download and try it freely although some advanced features are limited until you purchase a license key.  I will let you know how it goes.  here are some examples I cam across. ~ Cornell


 
  

Check out these models, they actually move . . .

Painting with 3D Light with an iPad

I am always looking for innovative ways that people use 3D visualization to inspire my students with non-traditional uses. This is really cool, check it out! 

Someone needs to use cat scan data with this process; It will make sense after watching. 

Are you Facebook official?

Untitled-2

Due to the fact that I want to separate my social life from my teaching life, I never wanted to associate with my students on Facebook. This month I jumped in by adding a fan page for my 3D program. With a fan page, I do not have to be “friends” with my students, but can still build a strong social network. It helps community members & leaders, parents, present students and future students to stay up to date with my program. It also keeps present students in contact with past graduates for networking, which is key in the 3D industry or just about ever industry. In past years, I created our own program web based forum, but it was too difficult to maintain and was just one more thing to check every day. Not that I spend my nights on Facebook, but it is a very powerful networking/marketing tool.

Now I know that majority of people over 35 do not have a Facebook account . . . yet, but it is still growing and if not Facebook some other form of social networking will be around; it is just too powerful. Even with 3DTeachers.com I have hundreds of followers via the main site, but only a handful on our Facebook fan page.  Anonymity  . . .  I think there is just something about it that you have to buy into and our students bought into it day one.

On the other hand, my 3D program fan page is growing everyday and even with a month in, I can see its potential. I have over 150 students per semester, probably 200+ per year and building that dynamic sense of community particularly with graduates is huge. I also think inviting community members and getting them more connected with what you are doing can really develop more community involvement and support.

Now my main sites will still be the actual focus, I just want to give a few more options to get the word out and build more of a sense of community. I came across RSS Graffiti which will dynamically update my main sites content to Facebook with little or no effort.

So the question is  . . . Are you Facebook official? --- Cornell

 

Here is our Fan Page: http://www.facebook.com/pages/3DTeacherscom/117382278311855?ref=ts#

THIS IS HUGE!!! Autodesk offers 3-Year Licenses to Students

THIS IS HUGE!!! Autodesk has just released their product line-up to students. With the economy the way it is, less and less of my students work on Maya at home, tend to spend more time in the lab, and over all less time using Maya overall. This will have a huge impact on my students skill set, and the quality their work.
Despite the fact that majority of my students want to work for “Pixar” and probably would pay to work there, only about 3% of the 3d industry is entertainment related. There are so many careers out there from bio medical sculpting to archeology. With over 25 products available to download, students have a chance to explore other applications that they would not necessarily have the opportunity to use. Thirty day trials just don't cut it, I don't even bother downloading them anymore.  It is just not enough time to really get into an application.  Eliminating the initial costs, and offering three years to explore is HUGE!!! --- Cornell

Autodesk_Logo_Software[1]
Start the academic year off right by downloading 2011 Autodesk software that professional architects, engineers, and digital artists are using to push the boundaries of design. More than 25 software products are available for free* download at the Education Community—all with a new, extended 3-year license.

Update Your Software License Now 
If you already have free* Autodesk software from the Education Community, follow these easy steps to renew your license to a 3-year term.
  1. Log in to the Education Community
  2. Get a new serial number from the Software Download section
  3. Update serial number in your software Product License Information Screen.
For more information on the 3-year license terms, please see our frequently asked questions (FAQ).
It’s that simple. Once you’ve renewed your license, you may want to explore the new features and highlights in the Education Community. You can access exclusive lessons from today’s top industry leaders, learn about the latest design trends, and see how professionals are applying their skills and knowledge to turn global challenges into opportunities. There’s even a place to share how you are turning innovative ideas into real designs.
*Free products are subject to the terms and conditions of the end-user license agreement that accompanies download of the software. The software is for personal use for education purposes and is not intended for classroom or lab use.

Autodesk and AutoCAD are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. Autodesk reserves the right to alter product and services offerings, and specifications and pricing at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document.

Lighting Challenge: 3DRender.com

Untitled-4 Here is the latest lighting challenge by Jeremy Birn from www.3DRender.com.  He has twenty four challenges available to date, #24 is the only active challenge and the deadline is October 16th.  I have never been able to line up his active challenges with my curriculum, but I generally assign past challenges anyway.  Some of his scenes can be intimidating to take on, because they can be a bit time consuming particularly as a class assignment.   If you have independent students who are focusing lighting and rendering, have them try one of his challenges; it will really push them.  One nice thing is that most, if not all, file formats are provided, so it doesn’t really matter what software you use.  In the past, I have assigned to my advanced class his first challenge, the fruit bowl, and this fall I am assigning the Halloween scene #12 as an independent assignment.  Jeremy has been a Technical Director at Pixar Animation Studios since in 2002 and has worked on lighting for The Incredibles, Cars, Ratatouille, and Wall-E.  He has also written  Digital Lighting & Rendering, which is now in its second edition.

Check out his site and the past challenges and I hope this helps out.   -- Cornell

Challenge #24: The Cabin -- Deadline October 16, 2010


View Discussion Thread
Download BLEND file: theCabin_BLEND.rar
Download FBX file: theCabin_FBX.rar
Download LWO file: theCabin_LWO.rar
Download MA file: theCabin_MA.rar
Download OBJ file: theCabin_OBJ.rar
Modeled by Andrew Kin Fun Chan and Dan Konieczka.

This challenge is of a landscape and cabin which has been modeled by Andrew Kin Fun Chan and Dan Konieczka. Please credit them for the modeling anywhere you display an image outside of this thread.
Post your work in progresses (WIP) in this thread to receive feedback and ideas. Please do not post any WIP images in the Final Images Thread but, don't forget to post your final images there. The deadline for this challenge is October 16th, 2010.
You can download the 3D scene files from the following:
http://3drender.com/challenges/index.htm

Catch Live Streaming of the Autodesk Main Stage at IBC 2010

n122525584362_25061_thumb1September 10-14 for Virtual IBC to catch product demonstrations and customer presentations streamed live from the Autodesk booth.

Here is Saturday's schedule for example of the the weekly event.

by Autodesk Media & Entertainment User Community on Saturday, September 11, 2010 at 2:30am

Schedule of booth presentations/live streaming from IBC 2010. All times are in CEST.

See the live stream or watch presentations on demand by visiting The AREA:  http://bit.ly/9A0IfL

9:30 AM:  Autodesk Lustre and Autodesk Flame: Finishing & Grading Workflow for Commercials

10:30 AM:  Autodesk Flame: Visual Effects for Television

11:30  AM:  Autodesk Lustre and Autodesk Smoke; Timon Mahony, Empire Design, Despicable Me & Tamara Drewe

12:30  PM:  Finishing with Autodesk Smoke for Mac: Stereo Finishing Workflow

13:30 PM:  Autodesk Flame; Richard Lyons, Redrum Post, Carousel

14:30 PM:  Entertainment Workflows with the Autodesk Maya Entertainment Creation Suites

15:30 PM:  Autodesk Flame: Visual Effects & Finishing for Commercials

16:30 PM:  Autodesk Smoke, Autodesk Flame & Autodesk Lustre: Editorial Finishing and Grading

17:30 PM:  RED Event; Ted Schilowitz

 

Extra Credit: Game Design Webisode

A while back I posted a video call the Uncanny Valley by Daniel Floyd, which was just awesome,  Since then, he has created an entire weekly series called “Extra Credit” hosted by The Escapist,  where he talks about the gamming industry in a very entertaining way.  Topics change weekly and he has done seven webisodes to date.  He mentions that they will be weekly, but I think he realized that it is tons of work, especially with a new job at Pixar.  I have not seen them all yet, but check them out. -- Cornell

 

 

Join James Portnow, Daniel Floyd and Allison Theus each week as they take a deeper look at games; how they are made, what they mean and how we can make them better.

 

Enriching Lives

Date: 09/09/2010

Free Speech

Date: 09/02/2010

No Redeeming Value

Date: 08/26/2010

Where Did Survival Horror Go?

Date: 08/19/2010

Innovation

Date: 08/12/2010

The Future of MMOs

Date: 08/05/2010

Video Games & Bad Writing

Date: 07/29/2010

 

3D Bio-printer? Print Out an Actual Kidney?

I'm always talking about the future of 3d, but I couldn't foresee this.  The 3d industry, is still in its infancy and will evolve into industries that we can’t even imagine.  It will be intertwined with almost every industry in one way or another, but a 3d organ printer? Very Cooll! 

I was kind of blown away today after hearing about the 3d bio printer.  It does seem a bit Star Treky, but I know it is fairly realistic.  I had a job about a year ago creating an animation that shows how kidney tissue can be grown on a 3D lattice.  Either way, check it out. -- Cornell

 

 

Discover Organ Printing - Gabor Forgacs Interview

 

Here is a longer TED video, if you want to hear more about it.

From Hand Puppets to Shadow Clouds?

I just came across a little video on shadow clouds; they give me one one reason why I want a 3D printer – to make cool stuff!  The videos are not that exciting and a bit slow, but the idea is very cool.  It starts out with simple shapes but then shows some cooler complex ones.  Check it out.  Either way it is worth showing your students.  I remind them daily that 3% of 3d graphics generated are for Hollywood and Game design.  So what else is it used for?   -- Cornell

From Drzach & Suchy’s website: http://drzachsuchy.ch/

A shadow cloud is a three-dimensional object, consisting of multiple shadow-casting elements semi-randomly arranged in three dimensions in such a way, that depending on the direction of illumination the overall shadow of the cloud displays various images encoded in it. A shadow cloud can be viewed as a generalization of shadow casting panels, but of course the basic idea of multiple shadows from one three-dimensional structure is already present in well-known GEB-triples. However, in contrast to GEB-triplets, a shadow cloud can encode up to four arbitrary images and display them under appropriate illumination without any distortions.

The idea of shadow clouds can be summarized as follows: the shadow cast by flat, thin elements depends on their relation to the direction of illumination: elements perpendicular to illumination cast clear shadows, while the shadows of elements parallel to illumination are practically invisible. Moreover, the elements perpendicular to the illumination can be arbitrary shifted along the illumination without changing the overall shadow cast by all the elements. This allows for a random, cloud-like placement of elements in space.

  

Free Game Rendering Webinar - Poly counts Don't Count!

Main Image

Next Generation Materials and Advances in Game Rendering Technology

In this advanced webinar, theories are challenged and questions are asked. Simon Fenton, Ex Sony Veteran, will start by asking “What is a material?”. He'll take look at the physics behind CG materials from an artist's point of view and will question whether having an understanding of this changes the way you create.
Simon will then review the technology behind making next generation materials, in both Maya and the Unreal Development Kit (UDK). He'll also show you the best possible way of showing off your work.
Finally, Simon takes a glimpse at the future of Gaming Technology and will discuss the advances in real-time rendering. He'll finish with a Q & A session, during which you will get an opportunity to ask him any questions you have.

Webinar Details

Date of the webinar 30th September 2010
Format of the webinar
  • 5.20pm - 5.40pm GMT: Material Considerations and Next Generation Technology
  • 5.40pm - 5.50pm GMT: The Future is now: Advances in Real-time Rendering
  • 5.50pm - 6.00pm GMT: Live Q & A: Whatever your question, seize the opportunity to chat with an industry professional.
Please note that there is no limit to the number of people who can attend this webinar. We will email you a couple of days before the webinar with instructions of how to access it. If you do not receive this, please let us know.

Free RenderMan Tips and Tricks Webinar – With Lee Danskin

Main Image

Free RenderMan Tips and Tricks Webinar – With Lee Danskin

If you’re an aspiring VFX Professional and want to know the secrets that will help you perfect the RenderMan toolset, this is the perfect webinar for you. Expert Lee Danskin will take you through the industry standard tips and tricks used by the professionals.
Since the beginning of the CGI industry, Pixar's RenderMan has been there. It’s helped render VFX for classic films such as Toy Story 3, Avatar, Lord of the Rings – knowing how to use the software is a vital part of being a 3D Artist.

Date of the webinar  9th September 2010
    Format of the webinar
    • 5.20pm - 5.45pm GMT: RenderMan tips and tricks session
    • 5.45pm - 6.00pm GMT: Live Q & A: Whatever your question, seize the opportunity to chat with an industry professional.
    Please note that there is no limit to the number of people who can attend this webinar, so once you’ve registered you will have secured your place. You will not receive email confirmation of this. A week before the webinar we will email you with instructions of how to access the webinar. If you do not receive this, please let us know.

    SketchUp 8 Released

    Check out the new version of SketchUp and it is still free.  It has a lot of cool new features, but particularly the inport /export settings.    The DWG and DXF import and export features now support 2010 versions of AutoDesk software. - Cornell

    gsu8-hp[1]

    What's changed in this release of SketchUp 8

    Google SketchUp 8 contains the following enhancements and new features:

    Add Location dialog box
    A new Add Location dialog box makes it easier to find and capture location information from anywhere in the world (Google Earth is no longer required) - and in color!

    Image Igloo tool
    A new Image Igloo tool allows you to view thumbnail images, in the form of an igloo, used to model a structure. Select an image to enter the photo matching sketch mode.

    Foreground and background photo
    The Modeling Settings panel of the Styles browser now contains foreground and background photo settings for Match Photo modeling.

    Outer Shell tool
    A new Outer Shell tool allows you to create a shell of outer faces from a group of overlapping groups or components. This feature is particularly useful for removing internal geometry from 3D buildings.

    Scenes Manager improvements
    The Scenes manager has been improved to show scene thumbnails and allow multi-scene editing of scene properties.

    Sketch axes
    The axes can now (optionally) be aligned with component axes while editing a component.

    Push/Pull tool pre-pick mode
    The Push/Pull tool now includes a pre-pick operation mode.

    Geo-Location interface changes
    The Model Info dialog box contains a new Geo Location panel containing location information for the current model. An additional Geo-location menu item on the File menu organizes all the Geo-location tasks.

    DWG/DXF import/export
    The DWG and DXF import and export features now support 2010 versions of AutoDesk software.

    Back edges
    A new Back Edges checkbox allows you to display hidden back edges as dashed lines.

    Launch Building Maker from SketchUp
    Geo-Modeling got a whole lot easier! The Google toolbar (Microsoft Windows) and tool palette (Mac OS X) contains a button to launch Building Maker from SketchUp. Building Maker appears in a web dialog box directly within SketchUp. You can also export Building Maker models from this dialog directly into SketchUp.

    Calculate volume
    The Entity Info dialog box displays volume for any solid in your model.

    Download Google SketchUp

    Autodesk Game Developer Webcast featuring MMA by Electronic Arts‏

    webcast_september_banner[1]

     

    September 9, 2010  10 AM Pacific / 1 PM Eastern


    Seminar Overview:
    Autodesk and EA Sports present the Game Developer Webcast, featuring a discussion with Simon Sherr, Animation Director for Electronic Arts Tiburon, focused on how EA Sports MMA heavily leveraged Autodesk® HumanIK® in their production of complex character interaction. In this session we discuss implementation of HumanIK features for EA's Mixed Martial Arts fighting game including: dynamic Footplanting, Non-Uniform Player Scaling, Interaction-based player scale compensation, and partial body "Relative IK" interactions.

    Featured Speakers

    Mary Beth Haggerty:  Senior Product Marketing Manager – Middleware, Autodesk, Inc

    With a background in games, film and TV, Mary Beth Haggerty has 15 years of experience in digital entertainment creation. Her credits include 10 games working at EA/Maxis, 9 feature films working at ILM and numerous television commercials, including 3 Clio award-winners. She is passionate about the future of digital media from games to film to advertising, and is a former co-chair of the Visual Effects Society (Bay Area). Mary Beth joined Autodesk in 2008 and works closely with game developers and publishers around the world.

    Simon Sherr:  Animation Director, Electronic Arts Tiburon

    Simon Sherr is Animation Director for Electronic Arts Tiburon, heading up gameplay and technical animation for EA Sports' new MMA (Mixed Martial Arts) franchise. He has worked on numerous stellar video games such as Madden 2010, Madden 2009, NCAA 2009 to name a few. Simon is one of the creators of the ANT animation system at EA which leverages the power of HumanIK. ANT is now used as the animation engine for all Gen3 EA Sports titles, and many EA Games titles currently in development.

    About Electronic Arts:   Electronic Arts Inc. is a leading global interactive entertainment software company. EA develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the Internet.

    Register Now

    Cartoon Character Design Competition

    Here is another challenge I came across, hosted by CG Brains; it is a quick one, so if you are into character design check it out.  It ends September 10th  -- Cornell

    design_competition[1]Theme: Cartoon Character Design ( We will use the design for future competitions in the site Modeling, Rigging, Animation with Artist`s Credits ) No need to Model, We simply need Concept Images.

    Rules & Reminders:
    • You must be a member of CG Brains -- Register Here Free
    • You must create a thread in the Contests and Challenges Forum for your entry and must add your Name & Country, Please don't add Work In Progress images. you have to submit your Entry Directly in Entry Submission Page.
    • It must be a new Character.We will not allow old Characters.
    • Your character must be your own, original character. Your character can be born from some pre-existing characters, but it must be your own!
    • You must provide Drawings ( Front, Side, Back, Perspective)
    • Entries may be black and white or in color, but finished pieces look better. (Color or not.)
    • No sexually explicit stuff.
    • Character must fall in correctly with the all other Competitions ( Modelling, Rigging, Animation )
    • Character Must be a Biped ( Thin, not fat )
    • You must be able to supply all source files of the finished Drawings.
    • You may make multiple entries, but you are eligible for only one prize.
    • anyone whom does not win retains the rights to their artwork.
    http://www.cgbrains.com/index.php?option=com_content&view=frontpage&Itemid=175