Free Game Rendering Webinar - Poly counts Don't Count!

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Next Generation Materials and Advances in Game Rendering Technology

In this advanced webinar, theories are challenged and questions are asked. Simon Fenton, Ex Sony Veteran, will start by asking “What is a material?”. He'll take look at the physics behind CG materials from an artist's point of view and will question whether having an understanding of this changes the way you create.
Simon will then review the technology behind making next generation materials, in both Maya and the Unreal Development Kit (UDK). He'll also show you the best possible way of showing off your work.
Finally, Simon takes a glimpse at the future of Gaming Technology and will discuss the advances in real-time rendering. He'll finish with a Q & A session, during which you will get an opportunity to ask him any questions you have.

Webinar Details

Date of the webinar 30th September 2010
Format of the webinar
  • 5.20pm - 5.40pm GMT: Material Considerations and Next Generation Technology
  • 5.40pm - 5.50pm GMT: The Future is now: Advances in Real-time Rendering
  • 5.50pm - 6.00pm GMT: Live Q & A: Whatever your question, seize the opportunity to chat with an industry professional.
Please note that there is no limit to the number of people who can attend this webinar. We will email you a couple of days before the webinar with instructions of how to access it. If you do not receive this, please let us know.