ISTE - 3D Kick Start: Learn 3D with Your Own Personal Tutor

ISTE2010-Denver-icon-small[1] 

3D Kick Start: Learn 3D with Your Own Personal Tutor -  2 full days
[Informal Session : Student Showcase]

http://center.uoregon.edu/ISTE/2010/program/playgrounds.php

 

 

 

Monday, 6/28/2010, 8:00am–10:00am, CCC Lobby A, Table: SS 2

AND (not in the program)

Monday, 8 am–4 pm, Lobby C – with  Games & Simulations Arcade

AND (not in the program)

Wednesday, 8 am–1 pm, Lobby C


Learn 3D content creation, one of the fastest growing fields worldwide. You'll use industry-standard software and get one-to-one instruction.  (Contains Commercial Content)

Theme/Strand:
Digital-age Teaching & Learning—Computer Use & Skills/ICT/CTE

Audience:
Technology Integration Specialists, Technology Coordinators, Teacher Educators, Teachers, Staff Developers, Curriculum Specialists

Level: All

Skill: Beginner

NETS•T: 1- 3, 5

Keywords: 3D Animation, Visualization, architecture, engineering, medical, forensics, art, sculpture, STEM


Purpose & Objectives

Get a KickStart into 3D content creation using industry standard software, one of the top growing fields worldwide, with individual one-to-one instruction from skilled student tutors. This instructional showcase will give teachers an opportunity to get a hands-on tour and private instruction of 3D applications. Teachers with prior experience will be pair with advanced tutors or with the program instructor, Dan Cornell. The 3D industry is still in its infancy, growing at exponential rates, and developing in almost every industry. Teachers need to be aware of these trends and prepare for them.

Outline

Students will set up 10 � 15 digital workstations in the *Main Presentation Hall Lobby (TBA) the evening of June 27th. On June 28th - 30th the student presenters will work through out the day on portfolio projects in their area of expertise. ISTE attendees can watch and interact with student presenters while they work or they can sign up for one-to-one individual instruction. Attendees will be paired up with student tutors based on prior knowledge, skill set objectives or background, such as sculpture, engineering, architecture, game design or any other area. Attendees can sign up for hourly blocked instructional slots at *3DKickStart.com (TBA) or schedule one in person that day. On June 30th in the afternoon, students will stop instructional sessions and break down workstations.

Supporting Research

Occupational Outlook Handbook 2008/09 predicts that digital media design and animation will show tremendous growth �much faster than average� through 2016 nationally. As of 2008, China has over 30 animation industrial bases, 5,400 animation companies, 450 high schools teaching certified animation courses, and 460,000 students studying animation related subjects. This was an increase of over 36% in comparison to 2006. (Aldric Chang 2008) According to Robi Roncarelli industry expert, China�s growth is not even due to outsourcing, but huge local demands. So it can be said that, our local industry is just at its infancy and this perpetual growth is blending together multiple disciplines, blurring the line between art, science, math, and technology.

Presenter Background

Dan Cornell has implemented this student instructional showcase at multiple conferences over the last seven years, including an identical model at TIE Colorado for the last three. He brings a wide range of experiences, including 10 years as a Digital Visual Arts instructor, 8 of those years emphasizing on 3D Animation and Visualization, 7 years of Industry related experience, and 2 years as District Technology Coordinator. He created and was instructor within TEAM-C (Technology, Engineering, Arts, and Music) an advanced middle school technology integration program for 3 years and then moved on to high school. He then designed a new high school model, Digital-Evolutions, a digital visualization and animation program, introducing students to design principles, new media design, basic programming, engineering/medical visualization, video production & composting, and a heavy emphasis on 3D. Presently, he is teaching: 3D Animation, Advanced 3D Animation, Digital Media Studies Portfolio I & II, computer graphics, and IB Digital Arts. Dan has presented at a number of local, state and national conferences, including SIGGRAPH, GESET, and TIE. He also maintains two 3D related resource sites including, www.3DTeachers.com, resources for 3d teachers and www.3Denver.com for industry professionals within the Denver area. For more information about Dan Cornell and his program, check our www.Digital-Evolutions.org