AniFestROZAFA -Student Animation Film Festival

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AniFestROZAFA is the first annual international festival of animated films for children and by children, to be held from date 04 - 09 October 2010 in Shkodra (Albania). AniFestROZAFA festival is the only format in this genus competitive.

Creator of animated film and children artists who made the animated films from around the world is welcome to present their work. This festival offers a unique opportunity for the realization of a common film days of stay in the city of Shkodra.

  http://www.anifestrozafa.com/

ISTE – My Schedule

ISTE2010-Denver-icon-small[1] http://center.uoregon.edu/ISTE/2010/

I will be presenting . . .

Lecture: 3D Animation: It's not Just for Hollywood


Students will be presenting . . .

Student Showcase:  3D Kick Start: Learn 3D with Your Own Personal Tutor

-Monday, 6/28/2010, 8:00am–10:00am, CCC Lobby A, Table: SS 2

-(not in the program)  Monday, 6/28/2010, 8 am–4 pm, Lobby C – with  Games & Simulations Arcade

-(not in the program)  Wednesday, 6/30/2010, 8 am–1 pm, Lobby C -  3D Kick Start Playground

ISTE - 3D Kick Start: Learn 3D with Your Own Personal Tutor

ISTE2010-Denver-icon-small[1] 

3D Kick Start: Learn 3D with Your Own Personal Tutor -  2 full days
[Informal Session : Student Showcase]

http://center.uoregon.edu/ISTE/2010/program/playgrounds.php

 

 

 

Monday, 6/28/2010, 8:00am–10:00am, CCC Lobby A, Table: SS 2

AND (not in the program)

Monday, 8 am–4 pm, Lobby C – with  Games & Simulations Arcade

AND (not in the program)

Wednesday, 8 am–1 pm, Lobby C


Learn 3D content creation, one of the fastest growing fields worldwide. You'll use industry-standard software and get one-to-one instruction.  (Contains Commercial Content)

Theme/Strand:
Digital-age Teaching & Learning—Computer Use & Skills/ICT/CTE

Audience:
Technology Integration Specialists, Technology Coordinators, Teacher Educators, Teachers, Staff Developers, Curriculum Specialists

Level: All

Skill: Beginner

NETS•T: 1- 3, 5

Keywords: 3D Animation, Visualization, architecture, engineering, medical, forensics, art, sculpture, STEM


Purpose & Objectives

Get a KickStart into 3D content creation using industry standard software, one of the top growing fields worldwide, with individual one-to-one instruction from skilled student tutors. This instructional showcase will give teachers an opportunity to get a hands-on tour and private instruction of 3D applications. Teachers with prior experience will be pair with advanced tutors or with the program instructor, Dan Cornell. The 3D industry is still in its infancy, growing at exponential rates, and developing in almost every industry. Teachers need to be aware of these trends and prepare for them.

Outline

Students will set up 10 � 15 digital workstations in the *Main Presentation Hall Lobby (TBA) the evening of June 27th. On June 28th - 30th the student presenters will work through out the day on portfolio projects in their area of expertise. ISTE attendees can watch and interact with student presenters while they work or they can sign up for one-to-one individual instruction. Attendees will be paired up with student tutors based on prior knowledge, skill set objectives or background, such as sculpture, engineering, architecture, game design or any other area. Attendees can sign up for hourly blocked instructional slots at *3DKickStart.com (TBA) or schedule one in person that day. On June 30th in the afternoon, students will stop instructional sessions and break down workstations.

Supporting Research

Occupational Outlook Handbook 2008/09 predicts that digital media design and animation will show tremendous growth �much faster than average� through 2016 nationally. As of 2008, China has over 30 animation industrial bases, 5,400 animation companies, 450 high schools teaching certified animation courses, and 460,000 students studying animation related subjects. This was an increase of over 36% in comparison to 2006. (Aldric Chang 2008) According to Robi Roncarelli industry expert, China�s growth is not even due to outsourcing, but huge local demands. So it can be said that, our local industry is just at its infancy and this perpetual growth is blending together multiple disciplines, blurring the line between art, science, math, and technology.

Presenter Background

Dan Cornell has implemented this student instructional showcase at multiple conferences over the last seven years, including an identical model at TIE Colorado for the last three. He brings a wide range of experiences, including 10 years as a Digital Visual Arts instructor, 8 of those years emphasizing on 3D Animation and Visualization, 7 years of Industry related experience, and 2 years as District Technology Coordinator. He created and was instructor within TEAM-C (Technology, Engineering, Arts, and Music) an advanced middle school technology integration program for 3 years and then moved on to high school. He then designed a new high school model, Digital-Evolutions, a digital visualization and animation program, introducing students to design principles, new media design, basic programming, engineering/medical visualization, video production & composting, and a heavy emphasis on 3D. Presently, he is teaching: 3D Animation, Advanced 3D Animation, Digital Media Studies Portfolio I & II, computer graphics, and IB Digital Arts. Dan has presented at a number of local, state and national conferences, including SIGGRAPH, GESET, and TIE. He also maintains two 3D related resource sites including, www.3DTeachers.com, resources for 3d teachers and www.3Denver.com for industry professionals within the Denver area. For more information about Dan Cornell and his program, check our www.Digital-Evolutions.org

ISTE - 3D Animation: It's not Just for Hollywood

ISTE2010-Denver-icon-small[1] [Formal Session : Lecture]
Wednesday, 6/30/2010, 10:30am–11:30am, CCC Korbel Ballroom 2A
Dan Cornell, Smoky Hill High School
Discover how 3D content creation, one of the fastest-growing fields worldwide, is infiltrating almost every industry. Discover curriculum ideas to prepare students for these trends.  (Contains Commercial Content)
Theme/Strand: Digital-age Teaching & Learning—Multimedia/Video/Digital Storytelling/Newscasting
Audience: Technology Integration Specialists, Teachers, Principals
Level: 6-12
NETS•S: 1, 2, 4, 6
NETS•T: 1- 3
NETS•A: 2
Keywords: 3D Animation, Visualization, Differentiated Instruction, architecture, engineering, medical, forensics, STEM


Purpose & Objectives
Most people think of 3D animation as the visuals that make blockbuster movies and video games possible, but the applications for this art form go well beyond entertainment venues including: architecture, medical, aerospace, engineering, historical recreations, archeology, biotechnology, and forensics. Surprisingly, only about 4% of all computer animation produced is for the entertainment industry. The purpose of the presentation will be to give an overview of the present and future 3D technologies, future career trends and how to develop a curriculum that evolves within ever-changing digital landscape.
Outline
During this session, I will give a brief introduction about myself and my program, Digital-Evolutions. I will then discuss the future of 3D technologies, industry direction, student work, cross-disciplinary integration, teaching 3D with next-to-no experience, competition involvement, industry partners, meeting standards (STEM, NETS & art) and then open for discussion.
Supporting Research
Occupational Outlook Handbook 2008/09 predicts that digital media design and animation will show tremendous growth �much faster than average� through 2016 nationally. As of 2008, China has over 30 animation industrial bases, 5,400 animation companies, 450 high schools teaching certified animation courses, and 460,000 students studying animation related subjects. This was an increase of over 36% in comparison to 2006. (Aldric Chang 2008) According to Robi Roncarelli industry expert, China�s growth is not even due to outsourcing, but huge local demands. So it can be said that, our local industry is just at its infancy and this perpetual growth is blending together multiple disciplines, blurring the line between art, science, math, and technology.
Presenter Background
Dan Cornell brings a wide range of experiences, including 10 years as a Digital Visual Arts instructor, 8 of those years emphasizing on 3D Animation and Visualization, 7 years of Industry related experience, and 2 years as District Technology Coordinator. He created and was instructor within TEAM-C (Technology, Engineering, Arts, and Music) an advanced middle school technology integration program for 3 years and then moved on to high school. He then designed a new high school model, Digital-Evolutions, a digital visualization and animation program, introducing students to design principles, new media design, basic programming, engineering/medical visualization, video production & composting, and a heavy emphasis on 3D. Presently, he is teaching: 3D Animation, Advanced 3D Animation, Digital Media Studies Portfolio I & II, computer graphics, and IB Digital Arts. Dan presents at local, state and national conferences, including SIGGRAPH, GESET, TIE, and a number of others. He also maintains two 3D related resource sites including, www.3Dteachers.com, resources for 3d teachers and www.3Denver.com for industry professionals with in the Denver area.

CGArena June - July 2010 Magazine Issue Now Available

jun10_issue[1]
CGArena June - July 2010 Magazine
CG Arena is a free downloadable CG Magazine with great articles and tutorials.
June - July 10 Issue Articles
  • Interview with Jason Seiler
  • Photoshop: Lovers, 9 sqrm Production, Train your Creature
  • Cinema 4D: Home in the Desert 66
  • ZBrush: Smoke in the Eyes
  • Gallery - Showcase of latest 3D inspiring art
http://www.cgarena.com/freestuff/ezine/jun10_issue.php

Free Digital Sculpting Tool

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Check out Sculptris, it is a free digital sculpting tool, similar to that of Zbrush and Mudbox.  The features are limited, but it is simple and easy to use.  I have not spent that much time using it, but a handful of my beginner students have and they seem to love it.  They just seem to crank along without any help or instructions.  They just sculpt and it is free they will all have something to do this summer.  I am a ZBrush user and love all the advanced features, but the interface is not that intuitive.   Either way, if you do not have access to any 3d applications, check it out. 
A Big Thanks to Tomas Pettersson!!!
Cornell
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Here is the creator’s story  . . .

drpetter[1] Hi.
I'm Tomas Pettersson, and I created this application for my own enjoyment over the past six months (starting at the end of November 2009). This is an unpaid hobby project, but it has essentially consumed all my waking time during this period.

I don't want to demand any payment for the application, but of course I will appreciate a donation if you feel like it is valuable to you. Take a moment to consider what it would be worth in your particular case.

A pizza? A movie ticket? A day's salary?

Please do not consider donations as funding for future development. I will most likely take some more time to fix problems and improve various aspects, but I do not view this as my career. You can't "buy more features" (though I won't stop you from trying).

Sculptris will stay small and focused at its main task, which is sculpting and painting models. There is no point in expanding it to cover all the things advanced users can do in ZBrush, Blender, Maya and all the other big shot apps.

DreamWorks Internships

dwa[1]

As our films continue to set new standards of excellence in animated movies, we are committed to seeding the next generation of animation professionals to help keep us at the top of our game. Every department at our company depends on a wide range of skills and ideas to fuel our creative work, so we particularly encourage students from diverse backgrounds with varied experiences to apply for our internship programs. You’ll get hands-on experience, gain knowledge of the industry and develop a network for future career opportunities.

http://careers.dreamworksanimation.com/internships.php

 

Want to get started? Then you:

  • Are (or will be next semester) a junior or senior enrolled full-time at an accredited college or university.
  • Have an academic major related to the position in which you’re interested.
  • Have some previous work experience (industry experience is even better).
  • Are able to work a minimum of 40 hours per week for 10-12 weeks for summer internships and 16-24 hours per week for fall and spring internships.
  • Can provide proof of eligibility to work in the U.S.
  • Are savvy around computers, can demonstrate teamwork and excel in a fast-paced environment.
  • Can provide your own housing and transportation during the internship and pay for your expenses if we select you to come in for an interview.
  • We offer production, engineering and support internships in Summer, Spring and Fall. All internships last 10 to 12 weeks.

Pixar Internships

icon_mike[1] http://www.pixar.com/companyinfo/jobs/index.html

 

What kind of internships do you offer?

Pixar offers internships in Animation, Technical Direction, Production Management, Story, Marketing, Engineering and Editorial.

What are the qualifications to be considered for an internship?

If you are interested in a Technical Director Internship, you must be currently in college working towards your Bachelors, Masters or PhD Degree and returning to school following your internship at Pixar.
For all other internship opportunities you must be in or have completed at least your Junior year of college, be a graduate student, or have graduated the year the internship commences.
International students who are able to show work eligibility in the U.S. can apply.  We do not provide internship opportunities for high school students.

How many interns and/or residents do you typically have in your program?

We typically have between 15-20 interns and/or residents at one time. Most of our internships/residencies are offered throughout the year, depending on departmental needs. When internships and/or residencies are available, they will be posted on our website and/or through your school’s career site.

What kind of opportunities do you offer recent graduates?

We have a new program titled Technical Director Resident. This position is similar to a Technical Director position, but specifically designed for recent graduates. To be eligible for a Technical Director Residency at Pixar, you must be a new graduate from a Bachelor’s, Master’s or PhD Program at the start of the residency. The goals of the program are to provide new graduates the opportunity to apply their academic training and knowledge to a real job at Pixar. Residents will work on Pixar’s films and will have the opportunity to build their skills and learn from our creative and talented workforce. All technical “Residents” will receive ongoing mentorship and training throughout their time at Pixar. The residency is a twelve-month program. Residents will be evaluated during their term and may be considered for ongoing employment, dependent on overall performance and Studio needs.  Recent graduates interested in being a Technical Director are also welcome to apply for a regular full time position with Pixar. The Technical Director Resident position is just a great way to start off your career.

If you are a recent graduate interested in other positions at Pixar, please feel free to apply for a full time position or an internship. Positions will be posted on our website when they are available.

Are your internships and recent graduate opportunities paid?

Yes.

If I am hired as an intern or Technical Director Resident at Pixar, does this mean I will have the opportunity to be hired as a regular employee if I do well during my internship or residency?

There is no guarantee that you will be hired as it depends on the needs of the studio at the current time as well as your overall performance.

May I have an informational interview? I am a student who is doing a report and would like to interview an animator or technical artist.

Due to production demands and the large number of requests we receive, we cannot accommodate requests for informational interviews.

How do I get started in a career in computer graphics/animation?

There is a wealth of information on the web regarding careers in these fields. Besides information on our web site (current job opportunities) be sure to check the career and business information offered by Siggraph (www.siggraph.org). Animation Magazine (www.animationmagazine.net) and the Animation World Network (www.awn.com) are also good resources.

What animation software do you use and what do you recommend to those hoping to work for a company like Pixar in the future?

Pixar uses its own proprietary software called Marionette, built and maintained in-house. Be sure to research other commercially available animation software programs.

In general, at Pixar we look for broad artistic and technical skills, rather than ability to run one package or another. We concentrate on finding people with breadth, depth, communication skills and the ability to collaborate. If you have those attributes, we can teach you the tools.