Job and Career Resources
What jobs are out there in the CG industry and are they in your city? Here are two resources that list the jobs buy industry, skills, and region. It gives a realistic view of the industry job market. Are there going to be jobs out there for you and in your city.
Autodesk Education Summit @ SIGGRAPH
Monday, August 11, 2008, 8:30 - 12:30 p.m.
An opportunity for top educators to connect with industry professionals to discuss key industry trends and best practices. The program will include a networking breakfast and presentations from Autodesk executives, educators, and high-profile industry players.
How to Build Better ePortfolios
http://techlearning.com/story/showArticle.php?articleID=196605352&page=1
ANIMATED TEACHING
When Daniel Cornell relocated to Colorado, he left behind a position as tech administrator but regained his passion for teaching in the classroom by taking over computer classes in a Denver public middle school. Seeing a dearth of game design, video editing, or animation offerings in the curriculum, he created his own.Cornell brought his philosophy of "let's open limits and see how far they can take it" to the program. "They were intrinsically motivated by their own interests," says Cornell. "It created a system of perpetual learning." A student determined to create billiard-table animation came for advice on angles and left with a smile and Cornell's old trig book.
Four years ago, Cornell took over as Digital- Evolutions Program Director and Teacher at the Smoky Hill High School in nearby Cherry Creek School District. Knowing a static listing of skills on a resume would do little to impress prospective design colleges or animation houses, he incorporated the creation of ePortfolios into the course. Showcasing work would be an important step to future academic and professional success and he would give his students years of practice to perfect the art.
"Demo reels, or ePortfolios, tend to be the culminating project for all of my classes," says Cornell. "I feel that [I am] prepping them to create their most important demo reel; the reel that will get them their first job."
Cornell's first students graduated this year and proved his point. ePortfolios netted success in the form of national awards, rare paid graphic art internships, and assistant positions to animators for national outlets like Fox and Nickelodeon. Major industries offer exclusive interviews based on the impressive ePortfolios, only to be stunned to see a teenager walk into the boardroom.
Though he recognizes the lure of a position in the field, "I always emphasize the importance of education," says Cornell. The country's most respected art and design colleges approach Cornell to woo his talented students. So far, every graduating student received a scholarship to their choice of the prestigious programs, thanks to the most impressive portion of their application—their ePortfolio.
Sascha Zuger is a freelancer, public radio commentator, and author of Girl Overboard, a young adult novel, under the pseudonym Aimee Ferris.
Autodesk University (AU) User Conference and Exhibition

| For 15 years, Autodesk University (AU) User Conference and Exhibition has brought together educators from around the world to learn from experts—and from one another. Each year, educators walk away with new insights, curriculum resources, and contacts that enhance their effectiveness in and out of the classroom. Be part of it. Read Autodesk President and CEO Carl Bass's personal invitation and make your plan to join us for AU 2008 in Las Vegas, December 2–5, 2008. Connect, Learn, and ShareAU 2008 is the place where Education & Learning customers can:
AU 2008 Conference HighlightsFor a full listing of each day's activities and offerings, see the Daily Agenda At-a-Glance. AU Keynotes
Design Leadership Program The new Design Leadership program will steep you in industry best practices and decipher the markets evolving around you. Indispensable for business managers and decision makers.
PowerTrack Sessions Multi-day PowerTracks offer in-depth "immersion" training in AutoCAD®, AutoCAD® Map 3D, Autodesk Inventor®, Building Design, Civil Engineering, and Industrial Design software and processes.
AU Classes & Labs
Learn More about AU 2008To find out more about AU 2008, please use the contact information below or visit the AU 2008 website. Special Discount for EducatorsQualified educators can save up to $1,000 off the regular conference fee. Please call or email the AU Team to get your discount code—contact information, below.
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SIGGRAPH - My Schedule
Hewlett Packard Side Stage
Tuesday @ 4:00 pm
Wednesday @ 10 am
Thursday @ 10:30 am
Birds of a Feather
Wednesday @ 9-10am
Where do you Send your High School Graduate?
Los Angeles Convention Center
Center
Room 511A
So where do you send your students for post-secondary education?
There are tons of 3d schools out there, and new ones popping up everyday. It seems like every college, university and certificate school is jumping on the band wagon and has some type of animation program. So where do students go and is every program the same?
Technical school (Associates) – Examples: Westwood & ITT tech
Traditional Art school (4–year) – Examples: Cal Arts,
About a year ago, I went to a very interesting panel discussion which turned into a heated debate arguing the pros and cons of an accelerated associate program vs. a traditional program. The panel was made up of six industry professionals from the gaming industry, commercial media, and an animation fields. They all clearly stated that they wanted employees that were well rounded, not just technicians. They wanted them to bring more to the table than just knowing the tool. One mentioned that they were tired of hiring animators who couldn’t even perform basic math, like reading a ruler. At the end, they also agreed that it really came down to the portfolio and what they could bring to the team, almost trumping the degree; which I thought was very interesting.
Part 2 continued later . ..
So what do you look for in a school?
Great Pixar link!
http://pixarblog.blogspot.com
THE PIXAR STORY- Documentary Coming to Denver and other . . .

THE PIXAR STORY- Documentary will be opening at SIGGRAPH on Tuesday August 12th and then on a nationwide showing, dates below. Here is the press release for the film. Check out the films website:http://www.thepixarstory.com/
Three Bold Innovators Transform Animated
Filmmaking in the Revealing New Documentary
THE PIXAR STORY
Rolls Out Nationwide on
From Academy Award® Nominated Filmmaker Leslie Iwerks
EMERYVILLE, Calif. , October 11, 2007—Starting in the mid 1980s, an exceptional and inspiring trio of innovators, John Lasseter, Ed Catmull and Steve Jobs, combined their gifts in art, science and business to launch a whole new approach to making 3-D animated films and ended up reshaping the face of filmmaking forever. In the new documentary film The Pixar Story, Oscar® nominated filmmaker Leslie Iwerks takes viewers on a dramatic journey filled with personal sacrifice and fueled by passionate belief in the possibilities of a new medium illustrating how Pixar Animation Studios was born. On
The first in-depth look at the most influential animation studio of its time, The Pixar Story goes behind the scenes of the groundbreaking company that pioneered a new generation of animated feature films. Iwerks uses never-before-seen footage from the Pixar library, along with historic archival animation and first hand accounts by animators, studio executives, directors, producers and voice performers to chronicle the remarkable company that revolutionized an industry. The Pixar Story includes exclusive interviews with some of the key players in the Pixar story including John Lasseter, Ed Catmull, Steve Jobs, George Lucas, Michael Eisner, Bob Iger, Tom Hanks, Billy Crystal, Tim Allen, Brad Bird and more.
In 1984, animator John Lasseter left his job at Disney to join a quiet revolution in filmmaking taking place in
Filmmaker Leslie Iwerks has documented the ongoing events at Pixar on and off since 2001. “In a relatively short period of time, Pixar went from a bootstrap enterprise run by some pretty daring risk takers to a multi-billion dollar corporation that sets the standard for an entire industry,” says Iwerks. “The film is in large part a tribute to their tenacity and creativity, their unwillingness to give in when it seemed impossible to win, and to continue their creative journey no matter how difficult it became.”
Producer, director and writer Leslie Iwerks is a third generation filmmaker from a two-time Oscar® winning family. Her recent documentary short film, Recycled Life, chronicled the thousands of people living and working in the largest and most toxic landfill in
Iwerks’ award-winning theatrical documentary The Hand Behind the Mouse-The Ub Iwerks Story chronicles the life of her grandfather, Ub Iwerks, Academy Award winning motion picture pioneer, and the original designer and co-creator of Mickey Mouse. In addition, she is co-author of a book of the same title, published by Disney Editions in 2001. The Hand Behind the Mouse was honored with the 2002 E.G. Lutz Award for top animation book of the year.
Iwerks also directed, wrote and executive produced “Pixar’s 20th Anniversary Special for The Wonderful World of Disney,” hosted by John Ratzenberger, which aired on ABC on
A companion book to The Pixar Story titled To Infinity and Beyond—The Story of Pixar Animation Studios, by Karen Paik, is based on interviews and research by Iwerks, and is scheduled for release by Chronicle Books in Fall 2007.
SCREENING SCHEDULE
The Pixar Touch: The Making of a Company

The Pixar Touch: The Making of a Company by David A. Price is an awesome book, granted I am a geek and kind of obsessed with the animation industry. It obviously gives a more details on the forming of Pixar then Droidmaker: Droidmaker: George Lucas and the Digital Revolution by Michael Rubin, which is another great book, and the early years at Lucasfilm overlap a bit, but also give a different perspective. It opens your eyes a bit to who Steve jobs really is – a businessman and in many occasions considered selling the group, even half way through the production of Toy Story; animation was not his dream. The dedicated Pixar crew keep their vision alive and made Pixar what it is today. The company was originally setup as a hardware and later a software company, but the employees had a different vision. The chapters break down the major events that lead to Pixar today.
Q&A with the author about the book.




