3D Printers - Beam It Down From the Web, Scotty


Here is a great article for your students to read. It basically talks about the future of 3D printing and its impact on our culture and society.

Beam It Down From the Web, Scotty

I had the students read the article and then write about its impacts or what ever it made them think about. I got some great responses like . . .

- What if you could print out weapons - high density plastic guns?

- How will this effect the toy industry? - From Easy Bake Oven to Lego Printer.

- My dad uses one now; he is a dentist.

It was an awesome discussion.


Demo Reels . . .

Demo Reels tend to be the culminating project for all of my classes. I feel that they are not only important for showcasing student’s work, but also prepping them to create their most important demo reel; the reel that will get them their first job.
Too many students are creating their first reel during the last semester of college or when they hear of an opportunity, but it is an art form/skill and needs to be practiced. Students should "try" to make or update one every semester, even though it can be tons of work. It's just that you never know when that next opportunity might open up and you want to be ready - scholarships, internships, contact work, or even full time job.
I have tons of friends who do not have up-to-date reels, which could be a mistake, but they currently have jobs. Including myself, but I keep a folder with all the new final renders just waiting to be thrown together into a new reel. The animation industry is tough; you might get a bonus on Monday and a pink slip on Friday. A bit exaggerated but . . . true and I guess that could happen in any industry for that matter. Either way, I feel it is important to emphasize its use and creation.

As I mentioned, I try to have all my students create a demo reel every semester, starting with my intro classes. It is their final project along with a vocabulary enrichment test ( I will talk about that later). I give them about 2 weeks (5 class periods - we are on a block schedule) at the end of the semester and students have to turn it in the last day of class. This seems to be plenty of time, even more than enough time, to create one. This also pressures students to finish up their last projects and start thinking about what they need in the reel. One thing I find is that students generally add extra projects they did for fun, that I did not even know about. This idea goes along with what I stress in the class that they need to 'take it to the next level'. I am always trying to get them to become more intrinsically motivated as opposed to completing the assignments just for a grade. It is not just one idea, it is more of changing the whole atmosphere of the class.

Here is are examples of one my of my student's demo reel progression. Troy is very talented and really took it to the next level. He is presently attending Vancouver Film School and you can check out he present work on his website - www.UNI3D.com.


This is Troy’s first reel and I think he did an awesome job. He manly focuses on visual effects with particles, fluids, and dynamics. I also have to mention that he is not an average example. Critiquing it now . . . I think it is a bit long, 2.5 minutes tops and he was just shy of 4 minutes. I also recommend that students do not use any tutorial based projects and he used a couple. The original version did not have any comments or titles, so he updated it. I think important to tell the audience what they are looking at. He also repeated a couple of scenes with just a change of camera angles, which just added to the length. Basically it is a collection of visual effects tests and done very well, especially for his first reel.


High School Mid-Senior Year
http://video.google.com/videoplay?docid=-5780723930686942711


This is Troy’s second reel and he definitely made tons of improvements. First of all, the intro is awesome; it is simple, but tells exactly what he is about. It is much shorter 2 minutes 46 seconds – still just a bit long in my opinion. I still think it is important to label some of the clips. Some where done in a seven hour competition, another was a car accident he was in (which he gave to the insurance company) and others you are just not sure what you are looking at. A couple clips were created for a local animation house and others you might not realize the complexity behind them. It also has a good choice for a soundtrack and synced very well. Great Job!


Summer After High School Graduationhttp://video.google.com/videoplay?docid=-9198232456916128305


The Art of 3-D Computer Animation and Effects


This is one of my favorite books covering the history of 3D animation. It is a bit out dated these days, published in 2003, but a great resource. The book has a complementing website with resources including: study guide, times lines, links and more.

http://www.artof3d.com/

I would love to require this for my students, but it is a bit pricey and outdated. I will wait until the 4th edition comes out - I haven't heard anything yet though.
View or Download a PDF file with a selection of computer animation and visual effects milestones from 1970 to 2002.

The site also includes book resources with a study guide:
Download "Matching" Practice Materials in PDF Format

Maya Specific - A List of Books I Recomend for the Classroom


Digital Lighting and Rendering (2nd Edition) ([digital])
Digital Lighting and Rendering (2nd Edition) ([digital]) by Jeremy Birn (Paperback - May 7, 2006)

- This is by far my favorite Maya book. I have a heavy influence on lighting in my curriculum and this book not only is an excellent reference source, but also provides a website assignments updated regularly. They are not really assignments, but more like challenges and the practice files are provided in just about any format.

Stop Staring: Facial Modeling and Animation Done Right
Stop Staring: Facial Modeling and Animation Done Right by Jason Osipa (Paperback - May 7, 2007)

- This is another one of my favorites. It must have for any one who is doing any type of facial animation. The book covers setting up a full facial rig and the provided CD contains all the scripts to create your own.


Exploring 3D Animation with Maya 6 (Design Exploration)
Exploring 3D Animation with Maya 6 (Design Exploration) by Patricia Beckmann and Young (Paperback - Feb 8, 2005)

- A little older book, but has amazing lessons for the students to follow and can be used and a textbook for a class or an individual.


mental ray for Maya, 3ds Max, and XSI: A 3D Artist's Guide to Rendering
mental ray for Maya, 3ds Max, and XSI: A 3D Artist's Guide to Rendering by Boaz Livny (Paperback - Feb 20, 2007)

Advanced Maya Texturing and Lighting
Advanced Maya Texturing and Lighting by Lee Lanier (Paperback - Sep 19, 2006)

- A great reference guide for understanding materials and tips for creating difficult materials like realistic glass or metals.


2D & 3D - A List of Books I Recomend for the Classroom



The Animator's Survival Kit
The Animator's Survival Kit by Richard Williams (Paperback - Jan 7, 2002)

- This is an awesome book for not only traditional animators, but for also for 3D animators. It gives tons of timing references for both bi-peds and
quadrupeds. this is a must have for any animators library.


Cartoon Animation (The Collector's Series)
Cartoon Animation (The Collector's Series) by Preston Blair (Paperback - Jan 1, 1994)

The Illusion of Life: Disney Animation
The Illusion of Life: Disney Animation by Ollie Johnston and Frank Thomas (Hardcover - Oct 5, 1995)




How to Write for Animation
How to Write for Animation by Jeffrey Scott (Paperback - Jun 24, 2003)

The Digital Biomedical Illustration Handbook (Graphics Series)
The Digital Biomedical Illustration Handbook (Graphics Series) by Mike de la Flor (Paperback - Aug 2004)

Getting a Job in CG: Real Advice from Reel People
Getting a Job in CG: Real Advice from Reel People by Sean Wagstaff and Dariush Derakhshani (Paperback - Feb 25, 2004)

Designing a Digital Portfolio (VOICES)
Designing a Digital Portfolio (VOICES) by Cynthia Baron (Paperback - Dec 28, 2003)